Rocket Arena impressions: When not-free-to-play goes wrong

Found 91 days ago at Arstechnica

Roughly 20 years ago, online only video games became a significant force in retail. You could expect boxed games, ranging from $30 60, to revolve entirely around things like versus deathmatch arenas or MMO quests. That, obviously, has changed on modern PCs and consoles. But what happens when a game publisher in 2020 tries to go back in time and charge $30 for one of these things? Can a paid,...

Read the article at Arstechnica

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