Google exec sees Stadia games “running faster and feel more responsive” compared to local machines

Found 140 days ago at WinBeta

“Ultimately, we think in a year or two well have games that are running faster and feel more responsive in the cloud than they do locally,” Bakar says to Edge, “regardless of how powerful the local machine is.” Barkar went on to discuss Googles “negative latency” technology, which would dynamically increase FPS in games to reduce latency when necessary, but the exec went as far as suggesting that...

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